Game DesignerMunich, Germany

Game Designer

I’m Tian Zeng, a Games Engineering student at TUM designing readable levels, expressive gameplay systems and interactive environments.

View selected work
UnityUnreal EngineLevel DesignGameplay Systems

Selected work

04 projects · 2024—2026

Experience

Design · Development · Research

2025—Present

TUM · Stadt:UP

Research Assistant · Environment & Map Building

Building urban simulation environments with RoadRunner, Unity and Blender. My work includes road-network editing, Unity import, traffic-light logic, model optimisation, LOD workflows and performance tuning for a multi-screen driving simulator.

RoadRunnerUnity 6 URPBlenderSUMO
2024

One Fat Tiger

Game Designer

Conducted playtests with more than 200 players, improved gameplay balance and UI/UX through iteration, and produced internal design documentation for gameplay systems.

About

Designing the route—and the reason to take it.

I’m a Games Engineering student at the Technical University of Munich, focused on level design, gameplay systems and interactive environments. I enjoy moving between spatial design and implementation: prototyping a mechanic, building the world around it, then testing whether players read it the way I intended.