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Meowstroyer cat and Zen master gameplay
Game Jam · Interaction SystemsGame Designer & Programmer

Meowstroyer

A 48-hour game-jam comedy about a mischievous cat disrupting a Zen master’s calm.

RoleGame Designer & Programmer
TeamTeam of 5
Duration48 hours
ToolsUnity · C# · Rapid Prototyping · Team Design
Meowstroyer gameplay
01 · The challenge

What needed to work?

The team had 48 hours to turn the “This is fine” theme into a complete playable game.

Meowstroyer design detail
02 · The approach

My contribution

We designed a mischievous cat that disturbs a Zen master. I implemented gameplay interactions and object logic in Unity.

What I worked on

Key contributions

01

Co-designed the concept and core interaction loop

02

Implemented reusable object and gameplay interaction logic

03

Integrated content rapidly under a fixed 48-hour deadline

04

Coordinated design decisions across a five-person team

05

Helped polish and deliver the final playable build

Design notes

Three concise takeaways

01

A systemic joke

The cat’s interactions turn the jam theme into active gameplay.

02

Reusable interactions

Reusable object logic made it possible to add interactions quickly.

03

Scope with intent

A focused scope helped the team finish within 48 hours.

03 · Outcome

The team delivered a complete build and placed 4th among more than 127 teams.

Play on itch.io
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