
Cars Don’t Fly
A sci-fi survival shooter combining vehicle drifting, combat and roguelite progression.

What needed to work?
The project combines vehicle drifting with survival combat, so movement and enemy pressure need to work as one gameplay loop.

My contribution
I designed the core loop, implemented enemy behaviours and built the upgrade system. Different attack patterns create variety as the run becomes more difficult.
What I worked on
Key contributions
Designed the vehicle-combat core loop
Implemented enemies with distinct attacks and movement behaviours
Built the wave, upgrade and progression systems
Balanced pressure so drifting remained useful throughout a run
Iterated the prototype for a public Demo Day presentation
Design notes
Three concise takeaways
Movement is combat
Drifting is part of combat rather than a separate driving feature.
Distinct enemy roles
Enemies use different attack behaviours and combat patterns.
Build expression
The upgrade system supports progression and replayability.
More from the project
03 images



A playable prototype was completed and presented at TUM Demo Day.
Play on itch.io