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Star Havoc arcade space shooter gameplay
Solo Project · Arcade ShooterDesigner & Programmer

Star Havoc

A compact solo arcade shooter built around enemy patterns, progression and short-session play.

RoleDesigner & Programmer
TeamSolo project
Duration4 months
ToolsUnity · C# · Combat Design · Game Feel
Star Havoc gameplay
01 · The challenge

What needed to work?

As a solo first game, the project needed a manageable scope that still formed a complete arcade loop.

Star Havoc design detail
02 · The approach

My contribution

I implemented player combat, enemy spawning, attack patterns and progression in Unity.

What I worked on

Key contributions

01

Designed and implemented the complete gameplay loop

02

Created enemy spawning and attack-pattern systems

03

Built combat feedback, scoring and progression

04

Balanced wave pacing for short play sessions

05

Published the finished browser build on itch.io

Design notes

Three concise takeaways

01

Pattern before quantity

Different attack patterns create variety between enemies and waves.

02

Immediate feedback

Combat feedback helps communicate hits and progress.

03

Finish the loop

A compact scope made a complete solo release possible.

03 · Outcome

Star Havoc was completed and released as a browser-playable prototype on itch.io.

Play on itch.io
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