
Star Havoc
A compact solo arcade shooter built around enemy patterns, progression and short-session play.

What needed to work?
As a solo first game, the project needed a manageable scope that still formed a complete arcade loop.

My contribution
I implemented player combat, enemy spawning, attack patterns and progression in Unity.
What I worked on
Key contributions
Designed and implemented the complete gameplay loop
Created enemy spawning and attack-pattern systems
Built combat feedback, scoring and progression
Balanced wave pacing for short play sessions
Published the finished browser build on itch.io
Design notes
Three concise takeaways
Pattern before quantity
Different attack patterns create variety between enemies and waves.
Immediate feedback
Combat feedback helps communicate hits and progress.
Finish the loop
A compact scope made a complete solo release possible.
More from the project
04 images




Star Havoc was completed and released as a browser-playable prototype on itch.io.
Play on itch.io