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Level Design · MovementLevel Designer

Cyber Cat Traversal

A movement-focused cyber-city level built around wall-runs, wall-jumps and air-dashes.

RoleLevel Designer
TeamSolo project
DurationIn development
ToolsUnity · C# · Lighting · Post-processing
01 · The challenge

What needed to work?

The level needs to support several movement abilities while keeping the route understandable inside a visually dense city.

02 · The approach

My contribution

I built traversal sections for wall-running, crouching through narrow spaces, jumping between walls and air-dashing. Lighting and post-processing help separate usable routes from the environment.

What I worked on

Key contributions

01

Blocked out and iterated the complete traversal route

02

Integrated pathfinding and character movement constraints

03

Designed affordances for wall-running, crouching and chained wall-jumps

04

Used lighting and post-processing to separate paths from visual noise

05

Placed landmarks to maintain orientation across vertical spaces

Design notes

Three concise takeaways

01

Teach, test, combine

Traversal sections can introduce one ability before asking the player to combine it with another.

02

Lighting as guidance

Lighting and contrast are used to make movement surfaces easier to identify.

03

Readable failure

Recovery points and retry distance will be evaluated during playtesting.

03 · Outcome

The current prototype combines the character’s movement abilities in one connected cyber-city route.

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